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Skyrim Negotiate A Truce

Negotiate a truce; Walkthrough. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized. Ok, Im about to negotiate this truce. I want to side with my handsome Bear of Eastmarch on every occasion, except give up Riften instead of Dawnstar. I overheard that I should side with my enemies during truce negotiations because that will unlock various side quest when I go to Stormcloack it up in the civil war. Does anyone know what those are and what difference it makes? The Elder Scrolls V: Skyrim. The quest requires that I sit on a chair in the council room in order to negotiate a truce in order to trap a dragon. The problem is that none of the NPCs will sit down at the table with me. What should I do? Showing 1-15 of 30 comments.

PrerequisiteThe Fallen
Required Items{{{req_items}}}
TypeMain
Faction
Quest Giver
LocationHigh Hrothgar
Rewards
Alt Rewards
Required Level
Followed by
IDMQ302
Quest Objectives

Walkthrough[editedit source]

Should the Dragonborn not have sided with the Imperials or the Stormcloaks in the Civil War yet, Jarl Balgruuf the Greater will demand some form of temporary truce between the warring factions before agreeing to help capture a dragon using his Dragonsreach during The Fallen quest.

The conditions of the truce the Dragonborn negotiates during this quest have (far-reaching) implications for the political structure of Skyrim.

Skyrim Season Unending Walkthrough

Talk to Arngeir[editedit source]

To get the two factions to talk to each other, it is suggested to get the Greybeards involved, since they are respected by both sides. Their human representative Arngeir at High Hrothgar will not be thrilled, but since their spiritual master Paarthurnax supports the Dragonborn, so will they. After, talk to Arngeir to begin the quest

Talk to General Tullius[editedit source]

Not yet having joined the Imperials, the dialogue will at first steer towards joining them, but persisting to talk to General Tullius will bring up the topic of the peace conference. The quickest way to convince him is to use Persuasion. He will then travel to High Hrothgar.

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Talk to Ulfric Stormcloak[editedit source]

Not yet having joined the Stormcloaks either, the dialogue will at first steer towards joining them, but persisting to talk to Ulfric Stormcloak will bring up the topic of the peace conference. Again the quickest way to convince him is to use Persuasion. He will then travel to High Hrothgar.

Talk to Arngeir[editedit source]

Return to High Hrothgar where Arngeir mentions that all is ready for the peace conference. Here the representatives of the Blades, Delphine and Esbern will ask to be part of the conference.

Take your seat[editedit source]

Skyrim negotiate a truce bug fix

Before the conference begins, the Dragonborn has the opportunity to talk to all the attendees.

The Empire is represented by General Tullius, Jarl Balgruuf the Greater, Jarl Elisif the Fair, Legate Rikke and the first Emissary of the Thalmor Elenwen.

The Stormcloaks are represented by Jarl Ulfric Stormcloak and Galmar Stone-Fist.

The Blades are represented by Delphine and Esbern.

Negotiate a truce[editedit source]

Both sides will present their case, and suggest what they should get out of the temporary truce. It depends on what side the Dragonborn has joined at this point in the game, or stayed neutral.

The goal is to balance the demands of both sides, e.g. a neutral Dragonborn may have let Elenwen stay at the conference table, so that the Stormcloaks demand Markarth (no choice) and this will need to be balanced e.g. against Riften for the Empire, but that will not be enough for the Stormcloaks so they also get Falkreath.

After balancing the demands (or running out of options), the conference will have succeeded, and the Jarl of Whiterun will agree to helping the Dragonborn in the continuation of The Fallen quest.

Notes[editedit source]

  • The choices of the Dragonborn obviously change who is in charge of the various holds in question, replacing the Jarls and their stewards for those of the new faction. It is interesting to visit the main cities and talk to the new Jarls, to see what they have to say.
  • Even though the faction in charge of the hold may change, also swapping out the guards, the citizens do not really take notice of this.
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