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Hair Farm Plugin

Plugin

If you’re finding the default 3ds Max hair/fur somewhat limiting, you might want to check out Hair Farm by Cyber Radiance.

Hair

Quote from the website:

Hair Farm Plugin
  • Support of the Houdini curve primitives, that are extracted as efficient Redshift hair objects. Hair Farm Support for the precise and powerful hair modeling 3ds Max plug-in.
  • Support for the precise and powerful hair modeling 3ds Max plug-in. Houdini primitives. The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.
  • The Hair Farm started from a group of licensed stylist that had a passion for growth. They felt that hair is more than style or something to manage but a way of living a confidant life. The styles are an accessory to an outfit they are wearing and often times the hair reflects one’s personality.

Hair Farm was designed and developed by Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years.

Hair Farm was designed and developed by Cem Yuksel, a Computer Graphics researcher at Texas A&M University, over the course of more than 6 years. When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a. Il volo youtube.

When Cem Yuksel first started the Hair Farm project, the available technologies in Computer Graphics for modeling, animating, and rendering hair were very limited and under-developed for producing a hair software that would fully satisfy an artist. Therefore, while he was writing Hair Farm, he also got engaged in a number of research activities and proposed various novel technologies required for a solid hair modeling, animation, and rendering software.

Hair Farm is not just another tool for producing hair on virtual characters. It is a completely new design that combines state-of-the-art technologies with an artist-friendly user interface and a flexible workflow.

Check out some of the examples of Hair Farm:

Related posts:

'Bake' particle hair into a low-poly hair model with the Hair Factory by MajorNightmare.

MajorNightmare writes:

Here’s an easy way convert Blender’s pretty particle hair into a Low Poly version Unity can use. The idea is to create an RGBA(w/alpha) TGA file that can be UV wrapped to a mesh object, and an FBX export to Unity. Essentially 3D to 2D hair.

There are enough tuts on FBX export to Unity, so google it.

Download

2 example rigs. One method is a simple spine like rig that controls the entire mesh. The second example has a spine like rig for each mesh that makes up the entire head of hair for more control.

Using Unity’s image compression, you should be able to get the image fils size down to a couple of Kb.

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Hair Farm Plugin Extensions

Enjoy.

Link

Hair Farm Plugin Download

  • Hair Factory v1.0 (Blend Swap)