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Fallout 3 National Guard Depot

National Guard Depot, Armory: The National Guard Depot is one square north and seven squares east of Megaton, but don't enter the actual city; remain on the northern border. Head toward the Depot Training Area, then the Offices, and then back into the depot area from there. Activate the switch on the left to open some doors two levels below. There is a weapon in the National Guard Depot called the experimental MIRV which is an upgraded fatman that shoots 8 mini nukes at a time. To get it you will have to get the keller family tapes that are all over the waste land.



Fallout 3 (2008)

Download games for boycott advance. Fallout 3 Gameplay Walkthrough - The experimental MIRV is a weapon in Fallout 3. The player must complete the unmarked quest Keller Family Refuge before they can gain access to the secure section of the depot housing the weapon, though it's also possible to gain entrance to the armory by using a glitch. See the bugs section on National Guard depot for more details.
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Fallout 3 is a post-apocalyptic computer and console open-ended, action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third major installment in the Fallout series (fifth overall) and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28, 2008 in North America, on October 31, 2008 in Europe and on December 4, 2008 in Japan. It is available on the PC, Xbox 360 and PlayStation 3. On November 11, 2015, Fallout 3 became backwards compatible exclusively for Xbox One.


Fallout 3 national guard depot how to open utility door

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Fallout 3 national guard depot bunker code

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