Civilization II Gold Multiplayer Patch
This will update your Civilization II Gold edition ONLY. See additional information for patch history.
Apart from the original game, the collector edition contains 39 scenarios that were included in the previous add-ons: Fantastic Worlds and Conflicts in Civilization.Apart from that, Multiplayer Gold edition comes with a special editor for creating maps and units, as well as the multiplayer mode for up to 7 players via LAN, the Internet or by switching seats. Some say you need Civ 2 Gold. I downloaded Multiplayer Gold Edition and everything works fine on it you can get the scenarios that come with it to work great but when I try to begin a downloaded scenario on main menu for Civ 2 all it says is' Failed to open not a saved game' Can anyone help me here or better yet since I am new to these.
In Civilization II Multiplayer Gold Edition, players receive the award-winning, classic Civilization II and two add-ons: Conflicts In Civilization and Civ II Fantastic Worlds. Combined with the multiplayer features, the Gold Edition creates the ultimate challenge and the ultimate value in strategic gaming.
The Civilization II Multiplayer Gold Edition fixes several minor issues, including but not limited to the following:
The Casualty Timeline is now available in both hotseat and single player modes of play. In a hotseat game, this can be used to determine unit losses at the start of a turn.
Bribing of units in a democracy now functions correctly in all cases.
The chat window and trading windows will now re-center when a player executes the 'Arrange Windows' command from the 'View' pulldown menu. This allows these windows to be brought back into view when they 'jump' off the edge of the screen.
In a hotseat game, attitude values for a human player towards other players will NOT change while it is NOT that human's turn. They should be adjusted annually in the 'Foreign Minister' window.
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During network (and Internet) games, it is no longer possible to disband a unit multiple times (and gain unearned shields) when the latency (delay time) is high.
During scenarios, enemy ships will no longer spontaneously appear inside cities. (This happened very infrequently.)
In response to your requests, we have added a feature to negotiation between human rulers. When you are parleying with another human, you now have the option to Hide the extra information about your units and cities from your opponent. (Note that this info disappears from your display, too.) When you have the data hidden, you have the option to Reveal it (and you can switch back and forth as often as you wish). A third new button lets you Request Info of your opponent. This sends a message to the other person asking that the city and unit data be revealed. Of course, he or she can Deny your request. There is no notification of the decision, but your opponent's answer will be clear. (Either you'll see the information or you won't.)
The latest Indeo drivers are available from Intel at: http://developer.intel.com/ial/indeo/video/driver.htm
VFWFIX.REG is included with this patch. You should be able to double-click on it to update the registry. However, you might need to do this:
Run REGEDIT (under RUN in the Start Menu).
Click on the Registry menu (at the top).
Select 'Import Registry File', then locate the VFWFIX.REG file.
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The Game Profile now appears at the beginning of a multiplayer game, just as a reminder.
During the game, the Game Profile is available on the Game menu.
The Cheat menu is no longer available during multiplayer games.
The Pikeman's defensive bonus now works properly in double movement games.
When technologies are offered for trade, the trade lists include all of the technologies you do not already have, even if that opponent does not have them. (Thus, you gain no information on his or her status.) If you have an Embassy or an Alliance with that opponent, both the list of advances you see and the one you present (to your opponent) are culled. You see only the advances he or she has that you need, and your opponent sees only those you have that he or she needs.
The GoTo order now works as it did in the original Civilization II.
The occasional blocking of human parleys should no longer happen.
This FAQ is created to help players start a multiplayer game using Civilization II Gold or Test of Time. If you don’t have Civ2 Gold or ToT, you can download a third-party patch in our Downloads Collection that allows you to play Civ2 multiplayer. I haven’t tried this patch so I am not sure how good it is. But if you seriously want to play Civ2 multiplayer, you should get either the Gold version or Test of Time.
Do you have some useful Civ2 multiplayer information that you think other players should know? Let me know and I will add them to the FAQ.
If you still have questions about Civ2 Multiplayer after reading the FAQ? Please post them on our Civ2 MP forum.
How to setup a Civ2 multiplayer game?
1. Select 'Multiplayer Game' at the starting game window and click OK.
|2. Here you have four options. If you want to play Civ2 over the net, you should choose 'Internet Game'. Choose 'Network Game' if you are on a LAN (Local Area Network) and want to play against other players on your LAN (BTW: if you have two or more computers in your house, you can setup a LAN within your house easily, just purchase an Ethernet setup kit.). 'Hot Seat' game doesn’t require internet connection and you just let other players play their turns on the same computer; this mode is not popular because you don’t get to see enemies moving their troops. 'Dial-Up Networking' is just for two players; I haven’t tried this one.|
|3. This is the 'Internet Game' window. If you picked another option, the procedure that follows is more or less similar. If you want to host a new game, select one of the first four choices. If you want to join a game created by another person, select 'Join a Multiplayer Game'. The 'host' sets the game parameters such as time limit per turn and resource bonus. To join a multiplayer game, you’ll need the host computer’s IP address. You can easily find out your IP address here. ICQ is very useful here because you can send this kind of essential information instantly; it is also faster than using the game’s 'Chat With Kings' feature.|
|4. You’ll arrive at this screen if you pick the first choice on previous window. The choices here do not require much explanation. The purpose of the last two choices is to make the game finish faster. You can turn them off if you don’t mind long games.|
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|5. This is the time limit screen. In the beginning of the game, 30 seconds limit is sufficient. As the game progresses, you’ll need to increase the limit once in a while (it’s not realistic to move a hundred units and manage 45 cities in 30 seconds). When you are playing the game, you can change the time limit by going to File–> Set Timer. Only the host can change the time limit and all players must agree on the change for it to be valid.|
|6. Anything you want to call yourself…|
|7. Anything you want, but it’s good to use the map name or scenario name for this one.|
|8. Just type your IP address here, including those dots! If you are joining a game, you need the host computer’s IP address instead.|
|9. Almost there… You are just waiting for challengers. Before you start setting up the multiplayer game, you should have already contacted other players. The Civ2 Multiplayer List has hundreds of players willing to challenge you. So finding opponents shouldn’t be a problem.|
|10. Once your opponents have joined the game, now is the time to play! Be sure to keep the time limit in mind…|
|11. You can change these options as well as the time limit while the game is running. They are under 'File'.|
Hope this helps…. If you still have questions, please post them in our Multiplayer forum. Happy Civing!!!